Association Bylaws
1. REGISTRATION OF
PLAYERS
1.1. Clubs
must register new financial players as soon as possible with the Association
Registrar. Clubs who play an unregistered player in any game after the initial
grace period of two games, may be subject to
forfeiture of premiership points for games affected.
1.2. Transfers
must be carried out through the Association Registrar.
2. MINIMUM NUMBER OF
PLAYERS
2.1. Any team which has fewer than eight
registered players available to play at any stage of a game shall forfeit the
game. In such circumstances the game shall be awarded to the opposing side with
a score of 7-0, provided that the opposing side has at least eight registered
players available to play and fills out its score card for the umpire to sign.
3. ELIGIBILITY FOR
FINALS
3.1. A
player must play at least five games with his club in the current season to be eligible to play in the finals
for his club. Allowances for players not making this requirement can be
submitted to the committee in the case of extenuating circumstances.
3.2. Any
team being unable to field eight qualified players in a final round will be
replaced by the next team in the finishing order and the offending team
relegated to last position on the ladder.
4. UNIFORMS
4.1. All
players shall be in full uniform no later than the third round of the season. A
player not in full uniform after the cut-off date can be removed from the game
if requested by the umpire.
4.2. Full
uniform includes shoes, socks, pants, shirt and cap.
4.3. Shoes
must be constructed with a one piece moulded sole. Metal cleats or screw-in studs are not
permitted. A player wearing metal cleats or screw ins
can be removed from the game if requested by the umpire.
4.4. All
batters and base runners must wear helmets
5. CONDUCT OF PLAYERS
AND OFFICIALS
5.1. The
Association promotes keenness, sportsmanship and respect for other players
welfare. Consequently, disparaging remarks, undue rough play, abusive language
or any form of unsportsmanlike behaviour will not be tolerated.
5.2. The
plate umpire has the authority to remove offending players and officials from
the game and the ground, with or without prior warning.
5.3. At
the conclusion of any game in which unsportsmanlike behaviour occurs, the
umpire shall make a written report to the Association. The Association may deal
with the matter as it sees fit.
6. DURATION OF GAMES
6.1. A
regulation game shall consist of seven completed innings or 2 hours whichever
comes first.
6.2. A
full seven innings need not be played if the team batting last has scored more
runs in six innings or before the third out in the last half of the seventh
innings.
6.3. The
plate umpire is empowered to call a game at any time due to darkness, rain,
fire, lightning, or any other cause that places players, umpires or supporters
in peril
6.4. Finals
games will be played until seven innings are completed. If scores are tied at
the end of seven innings, the match will be decided by extra innings which will
be played in accordance with Rule 5 Section 5 Tie Breaker: Starting with the top of the eighth innings,
and in each half innings thereafter, the offensive team shall begin its turn at
bat with the player who is scheduled to bat ninth in the respective half inning
being placed on second base. The player who is running can be substituted in accordance
with the Substitution Rules.
7. LOCAL WMSA RULES
7.1. A
game called by the plate umpire shall be regulation if three (3) completed
innings have been played.
7.2. A
tie will be declared if:
a)
the game is tied at the end of seven completed innings
b)
2 hours has been reached and both sides are tied after
completing
even innings
7.3. A new innings will not
commence if there is less than
10
miutes left of the 2 hour period.
7.4. A new innings commences as
soon as the 3rd out is made
of the previous completed
innings and once commenced
must be played out unless
otherwise decided by the plate
umpire.
8. STARTING
PLAYERS (Rule 4, Section 4)
The Batting Line Up must consist of all
players present at the commencement of the game, to a maximum of 14 players.
The maximum players allowed to bat is 14.
All players must be written on the official
score card before the start of the game.
All players (up to 14) must be written in
the score books before the start of the game.
If a player wishes to stop playing, he can
do so and the remaining players move up in the batting line-up. (NO automatic
out)
Once a player comes out of the game, he can
only come back into the line-up if someone is injured or another player has an
emergency. (With agreement from both coaches).
Any nine (9) of the fourteen (14) batters
can take can field. (Does not have to be the same nine fielders (9) each
innings).
9.2. These players must present and in
uniform prior to the commencement of the game.
9.3. Should a substitute who is not present
be listed on the line-up card, that person’s name shall be deleted without
penalty.
9. RE-ENTRY (Rule
4, Section 7)
Any of the starting players may be
substituted and re-enter once, providing they occupy the same batting position
whenever they are in the line-up.
The substitute(s) cannot be in the line-up
at the same time.
10. FORFEIT (Rule
5, Section 4)
10.1. A
forfeit is a 7-0 result in favour of the team not at fault.
10.2. The
plate umpire may declare a forfeit in favour of the team not at fault in the
following cases:
a)
If a team deploys tactics designed to delay or hasten the
game.
b)
Because of the removal or ejection of players from the game
by
the umpire or for any other cause, there are less than 8
players.
(8 players is a local rule within the WMSA).
11. MISCELLANEOUS
INJURED PLAYERS/COURTESY RUNNER
Prior to commencement of the game a player or coach may
request from the opposition coach agreement to use a courtesy runner for
himself due to:-
• an
injury received during the game or warm-up
• a long
term injury that restricts a player mobility or safety
• being an
elder statesman of our association who wants to
continue being actively involved but risks
injury if he continues
as a runner.
Any batter/runner who continues to 2nd base or beyond
will not be entitled to a Substitute Runner unless an injury is
sustained while running the bases.
Substitute runners are not permitted to steal on a
pitched ball. This does not apply to
passed balls or pitches missed by the catcher, on which occasion all runners
are entitled to steal or advance bases.
The runner must be the last out or where that is not
practical the last runner to have crossed home plate or closest preceding
batter.
GROUND RULES FOR
FIRST BASE
The only time a fielder can use the yellow
base at first is:
The first base person can have is foot on
the yellow and white bag and the runner is still out. If the first base person
has all his foot on the yellow bag the runner is safe.
If the ball goes behind the batter/catcher
on the third strike and the batter runs to first. The fielder takes the yellow
base and the runner MUST use the white bag. This is for safety reasons, to
reduce the chance of the runner being hit by the thrown ball..
PROTESTS: As per Section 24 of the Association By-Laws.
UMPIRING
DECISIONS: As per Official rules of Softball (Fast
Pitch).
CONTROL OF CHILDREN: Children must be kept well clear of the playing areas while games are in
progress
12. OBLIGATIONS OF
TEAMS
12.1. The team named first in the fixture
is the HOME TEAM.
12.2. The Fixture also nominates a DUTY
TEAM for each round.
12.3. The HOME TEAM
(c & d is
done by away team when duty is required)
a) fields first
b) occupies the First Base bench
c) collects the gear bag, sets up the back
net, pitching mat and bases
d) returns all the gear to the storage area
at the completion of the game
e) uses the diamond
for the pre-match warm up from 1.50pm – 1.55pm
f) supplies a plate umpire to umpire a
game which is not their own.
12.4. The AWAY TEAM
( see above if you
are on D1 and not the duty team)
a) bats first
b) occupies the Third Base bench
c) uses the diamond for the pre-match warm
up from 1.45pm – 1.50pm
d) supplies a base umpire to umpire a game
which is not their own
12.5. The DUTY
TEAM
Due to the
change of format for 2025 Duty teams are now required to play as well as
perform duty.
Duty teams will
be placed on Diamond 1 in all games so as to ease the congested expectations.
This will mean that any team playing on Diamond 1 who is not the duty team will
be required to perform home team duties in regards to the setup and packing
away of the diamond.
• The duty team is required to be a the
oval no later than 12.30 to receive goods for the bar
• Collect drinks and foodstuffs from IGA.
• Setup the bar, canteen and hall before
start of play.
• Supply at least one adult to man the
bar/canteen during play
• At the end of the day after
reconciliation procedures, packs away all drinks and food items in the
association locker. All food and food prearation items must be placed in
seal-able hard plastic containers provided.
CASH, EFT &
STOCK RECONCILIATION PROCEDURES
1. Before opening bar or canteen confirm
that a correct float of $300 is available for each till by ticking the boxes
under till float on the attached Cash Reconciliation Sheet against the actual
money in the tills. Advise Brenton Cunning from Cobras if float is incorrect.
2. Count the total number of the previous
week’s closing bar and canteen stock and add in new stock to arrive at opening
stock for
each type of beer, bourbon, wine and
canteen items etc and place those figures under opening stock on the attached
Bar and Canteen Stock Sheets.
3. Place a copy of the Drink and food
receipts in the top of a till on the bulldog clip.
4. After closure of bar count the
remaining beer, bourbon, wine bottles etc by type and place those figures under
the respective totals under closing stock on the Bar Stock Sheet attached. The
difference between the opening stock and closing stock figures
CASH, EFT &
STOCK RECONCILIATION PROCEDURES (Cont.)
equals the total item sales for the day.
You can then multiply that by the price per stubby, can etc to calculate your
total bar sales and reconcile that to your till takings.
6. Do the same for closing stocks of canteen items on
the Canteen Stock List. If there any shortages in sauce, mustard, bags, coffee
etc note this on the bottom of Canteen Stock List.
7. Count the cash in the tills and fill in the takings
for bar and shop on the left hand side of the form.
8. Complete and sign the attached Cash Reconciliation
Sheet and fill in the eftpos total amount from the eftpos terminal.
9. After locking up the hall and turning on the alarm,
the hall keys are to be taken back to Neville Jiggins house at 4 Aderyn Place
Willetton and placed in the meter box.
10. The tills,
cash ,ipad, phone and square readers are to be taken by a responsible team
member and handed personally all funds to the association treasurer, Mr Brenton
Cunning at: 2 The Eyrie, Willetton by 7.00pm
11. Please take
care with the cash, tills, square items and receipts as your team is
responsible for shortfalls and eftpos terminal issues.
12. Any problems
or queries ring Brenton on 0408 825 149 or Jim on 0459 072 038.
13. SCORING
13.1. Score cards must be printed, showing
surname followed by first name (no initials) and must be presented to the plate
umpire prior to the commencement of play.
13.2. Plate umpires must sign score cards
at the end of each game and lodge them with
the registrar immediately after the completion of the
game.
13.3. T-Ball type scoring is acceptable;
that is, only the recording of outs and runs across the plate is necessary.
14. LITTERING AND
CLEANLINESS
Players and spectators are responsible for
keeping the playing areas and their surrounds free of litter.
15. LIMITED
LIABILITY
The Association’s public liability
insurance does not cover player injury or damage to vehicles. If you park in
close proximity to a softball diamond, it is at your own risk.
16. FINALS GAMES
For all finals games, the team finishing
highest on the ladder is afforded Home Team status e.g. if 3rd is playing 4th
in the Semi Final then 3rd is deemed the home team. Thereafter the highest
placed winner becomes the home team right through to the Grand Final i.e. the
higher placed team is given the advantage rather than tossing a coin.
17. sliding rule
adjustment
5.10.3 A
RUNNER IS OUT
ix) a defensive player has the ball and is waiting for
the runner and the runner remains on their feet and crashes into the defensive
player.
If the act is determined to be deliberate/flagrant, the
offender will be ejected.
18. Overthrow rule
When it is the first throw from either infield or
outfield the batter/runner or runner is awarded two bases from the time of
throw.
If it is the second throw (ie double play or relay) the
batter/runner is awarded two bases from the time the ball crosses the foul ball
line.
19. infield fly rule
The
infield fly rule in softball is a rule that declares a batter out when a
fly ball is hit into fair territory and could be caught by an
infielder. The rule is in place to prevent teams from intentionally
dropping the ball to force a double or triple play.
The
infield fly rule applies when:
There are fewer than two outs
Runners are on first and second base, or the bases are
loaded
The ball is a fair fly ball, not a line drive or
bunt
The ball is catchable by an infielder with ordinary
effort
The rules stated in this
book are a guide for the use of all umpires, players, scorers and supporters
associated with the WMSA.
If a team considers it may
be violating one of these rules it is possible for the coach to discuss their
situation with the opposition coach and Umpires to come to a satisfactory
arrangement to allow the game to continue.